Building is easy. Thinking is hard…
As a programmer, building my own project is invaluable for my experience and career growth. For instance, if you are a frontend developer, you can showcase my capabilities by creating a website, deploying it, and pushing it to GitHub. Moreover, if you can operate the website independently and generate value from it, it adds unprecedented worth to your skill set compared to others. However, this also leads many programmers, including myself, to grapple with what to build and how to monetize it.
My Beliefs and Goals…
I believe that the tool on my hand—my laptop—is one of the most powerful and influential in the world. With it, I possess the skills to transform imagination into reality. I can build websites, blogs, or whatever I envision. However, creation shouldn’t be taken lightly. It involves tutorials, practice, and constant repetition. I’ve completed several projects, though I’ve only launched a few. To monetize my ideas, the crucial first step is releasing my product. Here are some strategies I’m considering for releasing my work:
- Fast Draft, Fast Release
- Building a production-level product is time-consuming, and we often lack sufficient budget and time. Creating a draft without perfecting every detail is enough to showcase the main idea.
- Release is another crucial aspect. While it’s easy to get caught up in setting up security, SQL, and other features, many of these aren’t essential initially. Focus on critical security measures and ignore the rest for now. Fixes can come after the release.
- Definite Business Model and Promotion
- Creating something is futile if no one uses it. It’s crucial that people visit and enjoy your website. Consider how to promote your product effectively. While advertising is a common monetization strategy, you can also create engaging features that encourage users to spend money on your product. Develop models that incentivize people to invest in what you’re offering.
What I’m Going to Build…
I’m planning to release a Tournament Match website where people can freely upload their matches and enjoy playing with others. I’ll focus on building this project following the principles I’ve mentioned above, aiming for a timely release. I’ll continue to provide updates on my progress in the future.
Comment if you find any grammar errors.